Function level Medium – The controls for the game and the sounds for the game are fine. I consider myself a very patient person, but this was a bit much. There are other frustrations like the clunky inventory system and dweller movement controls, but none can hold a candle to the frustration due to waiting. This might not seem like such a crazy idea until you learn that it will take 6 hours for your dweller to gain one stat point, or it will take 14 hours to get to start the next quest. However, in Fallout Shelter, 1 hour in-game time is 1 hour real time. In Stardew Valley, an in-game day is around 15 minutes real time. Typically, in-game time is some arbitrary relationship to real time. Frustration level Medium – One of the most frustrating/game breaking “feature” of this mobile-game-pretending-to-be-a-console-game is the concept of time. It is a fun time filler while you are waiting for a different game to download or something to check in on before you shut off your Xbox for the night. Not too overwhelming, but not too much to offer. I put game in quotes, because it becomes more fun once you stop playing like a typical console game and start thinking of your Xbox like a giant smart phone with Fallout Shelter being a mobile game. In a way, this averages out to a medium fun “game”. Other parts of the game (such as waiting) are excruciating. Parts of the game (such as quests) are so much fun. Rating Quick View: Fun: Medium Frustration: Medium Function: Medium Future Play: Low The Details Fun level Medium – This is probably the most polarizing game I have played in a long time. Edit: I've now played for almost 40 hours and my review remains unchanged. Feedback and comments are always welcomed.
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